AI Insights · Timothy · July 2024
Top 5 Virtual Pet Apps on Android in Portugal Q2 2024
Discover the performance of the top 5 virtual pet apps on Android in Portugal during Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the top 5 virtual pet applications on the Android platform in Portugal showed varied performance in terms of downloads, revenue, and weekly active users. Here's a closer look at the data from Sensor Tower:
Pokémon Sleep by The Pokémon Company saw revenue fluctuations, peaking at approximately $424 in the week of May 20. Downloads experienced some inconsistency, with a notable low of 21 in the week of May 6 and a peak of 156 at the beginning of April. Weekly active users showed a slight decline from 3.4K to 2.7K early in the quarter but remained relatively stable around 2.8K to 2.9K towards the end.
My Cat - Virtual pet simulator from Appsyoulove had consistent revenue around the $200 mark early in the quarter, with a drop to $74 in early June, and a slight recovery to $113 by the end of June. Downloads started strong with 1.3K in early April, dipped mid-quarter, and ended with 748 in the last week of June. The app's weekly active users mirrored this trend, peaking at 3.1K in early April, dipping to 1K in early May, and recovering to around 1.6K by the end of the quarter.
My Talking Slimy: Cat Friends by Pixeland OU had modest revenue, peaking at $121 in late April and experiencing a significant drop to $23 by the end of June. Downloads peaked at 491 in late April but saw a decline to 134 by the end of June. Weekly active users remained relatively stable, hovering around 1.7K to 1.8K throughout the quarter.
Cat Game - The Cats Collector! from Mino Games displayed minimal revenue, peaking at $31 in late April and mid-June. No download data was reported for this period, and active users data was not available.
My Talking Tom Friends by Outfit7 Limited achieved steady revenue, peaking at $32 in mid-June. Downloads were robust, starting at 2.8K in early April, peaking at 3.3K in early June, and ending with 2.1K in the last week of June. The app maintained a strong weekly active user base, starting at 44.4K in early April and peaking at 46.5K in early June, before settling at 41K by the end of the quarter.
For more detailed insights and trends on these apps, visit Sensor Tower.